The three-year-old virtual reality device Oculus Rift has been on sale, while the game media Eurogamer a comprehensive review of Oculus Rift. The biggest surprise for them in the test is that Oculus rift feels more like a standalo
This article is written by Cartzhang, reproduced please indicate the source. All rights reserved.Article Link: http://blog.csdn.net/cartzhang/article/details/46685477CartzhangOCulus Rift Game development Six principles你是一个游戏开发者?在你的生活中,你涉及游戏开发的那些点呢?你是否听说过Oculus Rift VR系统呢?你是否赞同业内的一些声音,说Oculus
Oculus-rift Virtual Reality Application developmentOculus Rift has a main head wearing a monitor, 2.5mm cable One, miniUSB one, the camera one (comes with a stand),Short focal lens 2, each country different standard plug 4, with GB plug of power one.Oculus Rift DK2 is preceded by a trademark and version, Development Ki
System support: Currently using SDK0.4 support windows7,windows8,windows8.1. Mac(10.8,10.9);Hardware configuration: The official standard is configured to 2.0+ghz above the CPU. 2GB of memory. Compatible with direct3d10 or OpenGL3 cards (mainstream graphics are fine).Other requirements: Correct installation of the latest graphics driver, the implementation of the current large 3d games required execution library, such as direcx9.0c,Visual C + + execution Library. Recommended Download URL:http://
!!!!!!!!) In the self-built office demo, the object can be basically clear, but the edge of the lampshade and the edge of the triangle ornament on the right hand side always feels a bit fuzzy no matter how it is adjusted. Then the screen effect is quite clear. I didn't have DK1. Many people who experience DK1 say that dk2's screen window effect is much lower than that of 1.
In addition, I use a player to watch the Demo Video. No matter how you adjust the video, I feel like I am a high myopia...
; trackerAnchor.localPosition=tracker.position; centerEyeAnchor.localPosition=0.5f* (hmdlefteye.position+ hmdrighteye.position); lefteyeanchor.localposition=monoscopic ?centerEyeAnchor.localPosition:hmdLeftEye.position; righteyeanchor.localposition=monoscopic?centereyeanchor.localposition: hmdRightEye.position; if (updatedanchors!=null) { updatedanchors (this ); }}
This function obtains the current position and orientation of the HMD by Ovrtracker and Ovrdisplay, and then assigns the corre
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